Dig to Escape Rooftop Ending: Full Route
The Dig to Escape rooftop ending is the rarest of the three ways out — 509,382 completions against 12,329,274 for the mineshaft route, roughly one rooftop escape for every twenty-four. That gap is not about difficulty. It is about setup: this is the only route that needs two separate purchases before you can start it, and this guide covers exactly what they cost and where they go.
What the Dig to Escape rooftop ending needs
Two purchases, both fixed prices. A Keycard costs 200 Rolls, or 19 Robux if you would rather skip the grind, and is sold by both Adam and Rosa. A Crowbar costs 100 Rolls from Frozen Chef, or can be taken from the kitchen once the Keycard opens it. That is 300 Rolls of selling before the Dig to Escape rooftop route begins.
A Dig to Escape flashlight is effectively required too, though it is found rather than bought. Parts of the climb run through dark space, and a dark route with a patrolling guard in it is much harder than it needs to be.
The Dig to Escape rooftop ending route, step by step
Sell until you have 300 Dig to Escape Rolls. Buy the Keycard from Adam or Rosa. Buy the Crowbar from Frozen Chef, or use the Keycard on the kitchen and take the one in there — that saves 100 Rolls if you are short.
Use the Keycard on the security room and take the ladder stored inside. The ladder is what gets you into the vents; without it the Dig to Escape vent network is unreachable from the ground floor.
Travel up through the Dig to Escape vents, using the Crowbar to break the obstacles that block them. The vents are the spine of this route — the janitor ending uses the lower half of the same network, which is why the two routes feel similar until they split.
Come out on the rooftop, avoid the guard, and reach the helicopter. The helicopter is the vehicle that takes you out, and seeing it means the hardest of the three Dig to Escape routes is finished.
The Dig to Escape rooftop guard
One guard patrols the Dig to Escape rooftop, and this is where most attempts end. There is no combat option in this game — avoidance is the whole mechanic. The on-screen warning reads Beware the Guard, and then simply ESCAPE.
Getting caught sends you back, which on this route means losing the climb rather than the purchases. The Keycard and Crowbar stay with you, so a failed Dig to Escape rooftop attempt costs time, not Rolls.
Why the Dig to Escape rooftop ending is so rare
The Dig to Escape completion numbers make the reason obvious once you line them up. The mineshaft route needs nothing you have to buy and has 12,329,274 completions. The janitor route needs only the Keycard and has 1,362,677. The rooftop route needs the Keycard and the Crowbar and has 509,382.
Each additional purchase roughly cuts the completion count by a factor of two to ten. That is a shopping problem, not a skill problem — which is also why the Dig to Escape rooftop ending gets easier the moment you have a storage upgrade and can sell in bulk.
Getting 300 Rolls for the Dig to Escape rooftop ending
Rolls come from digging up junk and selling it to Dig to Escape prisoners. The bottleneck is not digging speed, it is how much you can carry: you start with a Small Sack, fill it in a few minutes, and then have to walk back.
Adam's +20 Storage upgrade cuts that round trip roughly in half, which is why experienced Dig to Escape players buy storage before dig speed. Rosa's +16 Dig Speed upgrade fills a small sack faster, which without storage just means more walking.
Eat at lunch while you are saving. The Chef hands out food on the game's schedule rather than yours, and an empty energy bar underground costs more time than the Dig to Escape rooftop purchases cost Rolls.
Dig to Escape rooftop ending versus the other two
Do the Dig to Escape mineshaft route first. It needs no purchases at all, and finishing it once teaches you the layout of the shaft that the other routes assume you know.
Run the janitor route second. It needs the Keycard but no Crowbar, so it is one purchase closer, and it uses the lower vents you will use again on the Dig to Escape rooftop route.
Then the Dig to Escape rooftop. By that point you have the Keycard already, so the remaining cost is 100 Rolls for the Crowbar — or nothing at all if you take the kitchen one.
What the Dig to Escape rooftop ending gives you
A Dig to Escape badge, and the completion count that goes with it. Roblox publishes award counts for every badge, so finishing this route puts you in a group of 509,382 across a game with more than 536 million visits.
There is no item reward and no currency payout — the Dig to Escape endings are the objective, not a step toward something else. The full badge rarity table, with award counts read straight from Roblox, is on the items page.
Reading the Dig to Escape rooftop badge numbers
Roblox publishes the award count for every Dig to Escape badge, which is why the figures on this page are exact rather than estimated. The rooftop route sits at 509,382 completions. The janitor route sits at 1,362,677. The mineshaft route, awarded as the Dug To Escape badge, sits at 12,329,274.
Those three numbers are the clearest description of the Dig to Escape difficulty curve that exists, and they are not opinions. Each ending that adds a purchase loses most of its players — which is worth knowing before you assume a route is hard when it is only expensive.
For scale, the rarest Dig to Escape badge is Archangel at 33 awards across more than 536 million visits. Half a million rooftop escapes is rare among the endings and common next to that.
Common Dig to Escape rooftop ending mistakes
Buying the crowbar before the Dig to Escape keycard. The kitchen the keycard opens contains a crowbar, so the right order saves 100 Rolls — half a keycard — for exactly zero extra effort.
Attempting the Dig to Escape rooftop route on a first run. The climb assumes you know where the vents are, and the vents are learned on the janitor route, which needs one purchase instead of two.
Climbing with a low Dig to Escape energy bar. Digging drains energy and food refills it, but the rooftop climb is not the place to discover you are out — eat at lunch before you commit to the ascent.
FAQ
How much does the Dig to Escape rooftop ending cost?
300 Dig to Escape Rolls total — 200 for the Keycard from Adam or Rosa, 100 for the Crowbar from Frozen Chef. The Keycard can also be bought for 19 Robux, and the Crowbar can be found in the kitchen for free.
Where is the ladder for the Dig to Escape rooftop ending?
In the Dig to Escape security room, which the Keycard opens. The ladder is what gets you into the vents; without it the vent network cannot be reached from the ground floor.
Can you fight the Dig to Escape rooftop guard?
No. There is no combat option in Dig to Escape. The on-screen text reads Beware the Guard and then ESCAPE — avoidance is the entire mechanic.
Is the Dig to Escape rooftop ending the hardest?
It is the rarest Dig to Escape route, at 509,382 completions against 12,329,274 for the mineshaft route. The difficulty is the 300 Rolls of setup rather than the climb itself.
How long does the Dig to Escape rooftop ending take?
The Dig to Escape climb itself is short. The 300 Rolls of selling in front of it is the long part, and how long that takes depends on whether you have bought a storage upgrade first.