Dig to Escape Keycard: Where to Buy It
The Dig to Escape keycard costs 200 Rolls, or 19 Robux, and is sold by both Adam and Rosa. It is one of only two fixed prices in the whole game, and it is the single purchase that decides which endings are available to you. This page covers where to buy it, what it opens, and how long 200 Rolls actually takes to earn.
Where to buy the Dig to Escape keycard
Adam and Rosa both sell the Dig to Escape keycard at the same price, so buy from whichever you reach first. Each of them also sells one upgrade — Adam sells +20 Storage, Rosa sells +16 Dig Speed — which means a single trip to either one can cover both a route unlock and a stat upgrade.
Frozen Chef does not sell the Dig to Escape keycard. He sells the Crowbar at 100 Rolls, which is the other fixed price and the other half of the rooftop route.
What the Dig to Escape keycard costs
200 Rolls, or 19 Robux. Rolls are the Dig to Escape currency, represented by toilet paper, and they come from digging up junk and selling it to prisoners.
The Robux option is worth understanding rather than dismissing: 19 Robux replaces the entire earning phase. Everything else in Dig to Escape is found rather than bought, so this and the Crowbar are the only two places money changes anything at all.
What the Dig to Escape keycard opens
Two locked Dig to Escape areas. The kitchen holds food and a crowbar — which means buying the keycard can also save you the 100 Rolls the Crowbar would otherwise cost. The security room holds a ladder.
Those two rooms are the gateways to two of the three endings. The janitor route needs the security room ladder to reach the vents. The rooftop route needs the same ladder plus a crowbar. Without a Dig to Escape keycard, only the mineshaft route is available.
How long 200 Rolls takes in Dig to Escape
It depends almost entirely on Dig to Escape storage, not on digging speed. You start with a Small Sack, fill it in a few minutes of digging, and then have to walk back to sell before you can dig again. The walk is the cost.
Adam's +20 Storage upgrade cuts that round trip roughly in half. Buying storage before the Dig to Escape keycard feels like a detour and is not — it pays for itself over the trips you would otherwise spend walking.
Dig to Escape dig speed does the opposite early on. Rosa's +16 Dig Speed fills a small sack faster, which without storage just means more trips, not more Rolls.
Buying the Dig to Escape keycard at the right time
Do the Dig to Escape mineshaft route first. It needs no purchases at all and has been completed 12,329,274 times, against 1,362,677 for the janitor route and 509,382 for the rooftop route. It is clearly the intended first escape.
Buy the Dig to Escape keycard after that, once you know the layout and have a storage upgrade. At that point 200 Rolls is a short session rather than a project, and both remaining endings open at once.
The Dig to Escape keycard and the crowbar together
The Dig to Escape rooftop route needs both. If you buy the keycard first, the kitchen it opens contains a crowbar — so the second purchase can cost nothing. Buying the crowbar from Frozen Chef first gets you nothing extra.
That ordering is the only real optimisation in Dig to Escape shopping: keycard, then kitchen crowbar, then upgrades. It saves 100 Rolls, which is half a keycard.
What a Dig to Escape keycard does not do
It does not open the Dig to Escape vents. The vents are reached with the ladder from the security room, or broken into with a crowbar — the keycard only unlocks the two rooms.
It also does not affect the mineshaft route at all. That route goes down through your cell floor and out through the bottom of the shaft, so a Dig to Escape keycard buys you nothing on the fastest ending.
The two fixed prices in Dig to Escape
The keycard at 200 Rolls and the crowbar at 100 Rolls are the only two listed Dig to Escape prices. Everything else — tools, food, the ladder, the flashlight — is found rather than sold.
That makes Dig to Escape shopping unusually simple to plan. The mineshaft ending costs nothing. The janitor ending costs 200. The rooftop ending costs 300, or 200 if you take the kitchen crowbar. There is no other spending decision to make.
Dig to Escape upgrades sit outside that list. Adam's +20 Storage and Rosa's +16 Dig Speed have no posted price in the same way, and they apply to every route rather than unlocking any particular one.
Losing a Dig to Escape keycard
Getting caught by a Dig to Escape guard sends you back, but the purchase stays with you — a failed attempt costs time rather than Rolls. That matters most on the rooftop route, where the climb is long and the guard is at the top.
It also means the first Dig to Escape keycard is the only one you need to buy. Once it is yours, both locked rooms stay reachable for the rest of the run.
Dig to Escape keycard and the three endings
The Dig to Escape mineshaft ending needs no keycard. Dig down through your cell floor, keep going to the bottom of the shaft, find the ladder and climb out — 12,329,274 players have finished it that way.
The janitor ending needs the Dig to Escape keycard for the security room, and the ladder stored inside it to reach the vents. No crowbar. It has 1,362,677 completions.
The Dig to Escape rooftop ending needs the keycard and a crowbar, breaks through vents on the way up, and finishes at a helicopter. At 509,382 completions it is the rarest of the three, and the keycard is the first half of why.
FAQ
How much is the Dig to Escape keycard?
200 Dig to Escape Rolls, or 19 Robux. Both Adam and Rosa sell it at the same price.
What does the Dig to Escape keycard unlock?
The Dig to Escape kitchen, which holds food and a crowbar, and the security room, which holds a ladder. Those two rooms gate the janitor and rooftop endings.
Do I need a Dig to Escape keycard for the mineshaft ending?
No. The Dig to Escape mineshaft route needs no purchases at all — a digging tool, a flashlight and the ladder found at the bottom of the shaft. It has 12,329,274 completions, by far the most of the three.
Should I buy the Dig to Escape keycard or storage first?
Storage, in every Dig to Escape build. Adam's +20 Storage upgrade cuts the walk back to sell roughly in half, which makes the 200 Rolls for the keycard much faster to earn.
Can you find a Dig to Escape keycard instead of buying it?
No. Adam and Rosa are the only Dig to Escape sources, at 200 Rolls or 19 Robux. The crowbar is the one that can be found instead of bought — it is in the kitchen, which the keycard opens.
Is 19 Robux worth it for the Dig to Escape keycard?
It replaces the entire 200-Roll Dig to Escape earning phase, and it is one of only two places in the game where money changes anything at all. Whether that is worth it depends on how much you enjoy the selling loop, which is most of the game.